Common Sense — Interactive eLearning Content Development for Youth Engagement and Advocacy
Transforming static training materials into engaging, interactive digital learning experiences to support youth engagement and advocacy across Africa.
Context
Common Sense, in collaboration with the African Union Youth Division, engaged me to lead the instructional design and development of interactive eLearning content focused on youth community engagement and advocacy. The objective was to transform existing training materials into high-quality digital learning experiences suitable for scalable, self-paced delivery.
Challenge
The available training materials existed primarily as static PDFs and PowerPoint presentations. While content-rich, they were not designed for online delivery and lacked the structure, interactivity, and instructional flow required for effective eLearning—particularly for a youth audience engaging with advocacy and civic participation topics.
Constraints
- Existing content formats not optimized for digital learning
- Need to preserve the integrity and intent of policy- and advocacy-focused material
- Requirement to deliver interactive learning within an existing Moodle LMS environment
- Close collaboration with multiple stakeholders and subject-matter experts
- Need for timely implementation without extending development cycles
Decisions & Approach
I led a co-creational instructional design and development process that prioritized learning clarity, engagement, and practical application. The work entailed:
- Conducting a detailed analysis of existing training materials to identify learning objectives, gaps, and opportunities for interaction
- Designing comprehensive storyboards for youth engagement and advocacy modules
- Developing interactive eLearning modules using Articulate Rise for self-paced learning
- Producing interactive activities within Moodle using H5P for compatibility and accessibility
- Providing implementation support to ensure smooth deployment and integration
Outcome & Insight
The project resulted in a set of interactive, learner-centered eLearning modules that translated static training content into engaging digital learning experiences. The modules supported broader reach and consistent delivery of youth engagement and advocacy training.
Engagement Type
- Instructional design
- Interactive eLearning development
- Digital content transformation
Environment
- Youth-focused learning
- Policy and advocacy education
- Existing LMS ecosystem